The process was very straight forward. With about 10-20 photos and a bit of cleaning, this kind of work is possible.
Retopo and UV Unwrapped in Maya, reprojected details and sculpted shoe ties in ZBrush, everything else in Substance Painter.
I was thinking more grimy, dirty used look but later on I liked the refurbished look so kept it clean.
Retopo and UV Unwrapped in Maya, reprojected details and sculpted shoe ties in ZBrush, everything else in Substance Painter.
I was thinking more grimy, dirty used look but later on I liked the refurbished look so kept it clean.
Manual retopo in Maya, re-projecting in Zbrush
Hogan's H logo on the right side is projection paint + couple of clicks on height paint layer.
Tip: "to paint in negative values on a height channel, it has to be set to 16F instead of 8bit"
Tip: "to paint in negative values on a height channel, it has to be set to 16F instead of 8bit"