Original Artwork from unreleased game "The Last Night"
My concept art version was made with stable diffusion, masking and directing diffusion with photoshop till I got the look I wanted for this frame.
After around 150 iterations, this is the final version 
Then I built and animated a scene in Maya, rendered in Arnold GPU and diffused animation frames with DD, I then interpolated frames from 24fps to 100fps and upscaled all of the frames to 4K. This took another hour to achieve. I edited the video, slowed parts of it, and this is the result. ​​​​​​​

It took 5 hours to diffuse with a Nvidia P100 GPU for a 448p low res 24fps footage!

I'm definitely doing more of this stuff!

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