Process
I used Stable Diffusion 1.5 to generate concepts, then edited and regenerated them until I had something unique and interesting that's worth modeling.
ZBrush Blockout
ZBrush Blockout
Subdivision modeling and low-poly version in MAYA
Subdivision modeling and low-poly version in MAYA
Substance Painter
Substance Painter
Modeled and painted this scene for turntable render, some stable diffusion generated images and of course, Astro Nation!
Modeled and painted this scene for turntable render, some stable diffusion generated images and of course, Astro Nation!
Decided to use UE5.1 physics on shoelaces, rigged in MAYA
Decided to use UE5.1 physics on shoelaces, rigged in MAYA
Scene setup in UE5, Material Instances for color variations, lighting tests
Scene setup in UE5, Material Instances for color variations, lighting tests
Level sequencer setup
Level sequencer setup

Scene setup, testing physics and material.

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